MULTIMEDIA

Our Sensor packs were developed in 2 phases (early 2007 prototypes were miniaturised and custom-built later on)

Sensor packs (phase 1)

Sensor packs (phase 1)

A phase 2 sensor pack mounted on user wrist, phase 1 sensor on the right

Phase 2 sensor (internals)

 

Phase 2 sensor (internals)

Philip wearing the Phase 2 sensor set and a VR headset for our game demo

Phase 2 sensor (internals)

Sensor packs (phase 2 left, phase 1 right). The bottom left sensor pack is augmented with a control button for user input

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We have used our sensor system in several demos, including a fully immersive VR game (below), gait analysis, gesture recognition and augmented reality (see videos)

The sensor pack control GUI (monitoring real time data flow, calibration, real-time 3D skeleton model)

Immersive game demo (1st person view). Upper body set used with VR headset. The player's arm movement controls the weapon aiming, the torso and head movements control the camera angle

Immersive game demo (3rd person perspective)

 

Real time body skeleton mapping on to 3D avatar

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The videos below showcase some of the work we have undertaken so far. We hope you will enjoy watching them!

Prototype system video .avi 17Mb
Another video demonstrating the integration with optical proximity sensors. This allows us to monitor stride and foot distance from ground: .mpg 4Mb
Gesture recognition video .m4v 11Mb

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